Xamarin Mac App Store
How to Generating App Conversion Rates Higher Than 50% on App Store in Xamarin.iOS. Mac App Store submission fails for the app that uses desktop libraries. Note: The final build and submission to the App Store will still require a Mac. Device Requirements. The Xamarin Live Player app supports the following devices: iOS. IOS 9.0 or later. ARM64 processor. Check the App Store for a list of supported devices. Android 4.2 or later. ARM-v7a, ARM-v8a, ARM64-v8a, x86, or x8664 processor. App Store; Mac Application (Save to disk) Mac Installer Package (Save to disk) You can choice one of the 'save to disk' options and either produce an.app or a.pkg. How you share that resulting.app/.pkg is up to you. In terms of using Xamarin.Forms to build your macOS UI, review: Preview: Bringing macOS to Xamarin.Forms. Go ahead and run the app on your platform of choice. After a short wait, you should see your first Xamarin app running! Deploying your Xamarin app on Visual Studio for Windows. Deploying to Android on Windows is fairly straightforward but iOS requires some work. Both platforms will be covered in this section. Running your Xamarin app on iOS. Xamarin lets you develop fully native Mac apps in C# and.NET using the very same macOS APIs as you would for Objective-C or Swift projects. You can either create your user interfaces directly in C# code, or, thanks to Xamarin's direct integration with Xcode, you can.
This section describes the basics of building an application for release in the Mac App Store using Visual Studio for Mac. Based on additional features (such as iCloud access and push notifications), further setup may be required that goes beyon the scope of this article.
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Note
Before starting this section, the developer must have created a production provisioning profile to build for the Mac App Store. See the profile instructions for creating the required provisioning profiles.
Code signing options
Change the Configuration to Release before updating the code signing and packaging options. The developer needs to make sure that they use their company Identity and the provisioning profile that we created above when signing the application for release in the App Store.
Ensure that the option to create an installer package has been checked in the Mac Build settings:
Xamarin Mac App Store App
Build
Before building, ensure that the Release configuration has been selected. When the developer builds the app, they’ll be prompted twice (to use both the application and installer certificates):
After the application has been built, the developer can right-click on the project and choose Reveal in Finder to find the package file (in the bin/Release/AppStore
directory in the example shown below). This package file includes an installer for the app that can be submitted to Apple for inclusion in the Mac App Store.
Related links
About the App
Mac For Xamarin Development
- App name: Java Standard Edition Development Kit
- App description: java (App: JDK 8 Update 45.pkg)
- App website: http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html
Install the App
- Press
Command+Space
and type Terminal and press enter/return key. - Run in Terminal app:
ruby -e '$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)' < /dev/null 2> /dev/null ; brew install caskroom/cask/brew-cask 2> /dev/null
and press enter/return key.
If the screen prompts you to enter a password, please enter your Mac's user password to continue. When you type the password, it won't be displayed on screen, but the system would accept it. So just type your password and press ENTER/RETURN key. Then wait for the command to finish. - Run:
brew cask install java
Done! Open third party app mac. You can now use Java Standard Edition Development Kit.